Tool tree
gradeNot graded
turnAction
Turn the blindfolded player left or right by a relative angle. Negative degrees turn left and positive degrees turn right. The AI cannot see the target or obstacles, so follow the human partner's directions and do not infer a route from the page visuals.
View tool JSON
{
"name": "turn",
"kind": "act",
"impl": "imperative",
"description": "Turn the blindfolded player left or right by a relative angle. Negative degrees turn left and positive degrees turn right. The AI cannot see the target or obstacles, so follow the human partner's directions and do not infer a route from the page visuals.",
"inputSchema": {
"type": "object",
"properties": {
"degrees": {
"type": "number",
"minimum": -180,
"maximum": 180,
"description": "Relative turn in degrees; negative is left and positive is right."
}
},
"required": [
"degrees"
],
"additionalProperties": false
}
}walkAction
Walk the blindfolded player forward in the direction they currently face. The AI cannot see the target or obstacle layout; rely on the human partner for navigation. The result only reports movement or a collision.
View tool JSON
{
"name": "walk",
"kind": "act",
"impl": "imperative",
"description": "Walk the blindfolded player forward in the direction they currently face. The AI cannot see the target or obstacle layout; rely on the human partner for navigation. The result only reports movement or a collision.",
"inputSchema": {
"type": "object",
"properties": {
"distance": {
"type": "number",
"minimum": 0.25,
"maximum": 3,
"description": "Forward distance in metres, from 0.25 to 3."
}
},
"required": [
"distance"
],
"additionalProperties": false
}
}swingAction
Swing the blindfolded player's stick once. The AI cannot see or locate the watermelon; swing only when the human partner says the player is lined up.
View tool JSON
{
"name": "swing",
"kind": "act",
"impl": "imperative",
"description": "Swing the blindfolded player's stick once. The AI cannot see or locate the watermelon; swing only when the human partner says the player is lined up.",
"inputSchema": {
"type": "object",
"properties": {},
"additionalProperties": false
}
}get_self_statusAnswer
Read only the blindfolded player's own heading, round counters, phase, and last action feedback. This never reveals target coordinates, target direction or distance, player coordinates, or the obstacle map; ask the human partner where to go.
View tool JSON
{
"name": "get_self_status",
"kind": "answer",
"impl": "imperative",
"description": "Read only the blindfolded player's own heading, round counters, phase, and last action feedback. This never reveals target coordinates, target direction or distance, player coordinates, or the obstacle map; ask the human partner where to go.",
"inputSchema": {
"type": "object",
"properties": {},
"additionalProperties": false
}
}listen_to_guidesAction
Listen to recent statements from human guides while blindfolded. These are unverified human testimony, not sensor truth; guides may disagree, be mistaken, or be deceptive. Ask follow-up questions and use your own action or collision feedback to judge reliability. Do not infer the target or obstacles from page visuals.
View tool JSON
{
"name": "listen_to_guides",
"kind": "act",
"impl": "imperative",
"description": "Listen to recent statements from human guides while blindfolded. These are unverified human testimony, not sensor truth; guides may disagree, be mistaken, or be deceptive. Ask follow-up questions and use your own action or collision feedback to judge reliability. Do not infer the target or obstacles from page visuals.",
"inputSchema": {
"type": "object",
"properties": {},
"additionalProperties": false
}
}