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ai-watermelon-smash.cacao-ixora-coccinea.workers.dev

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Guide a blindfolded AI partner to a watermelon and smash it together.
Explore capabilities
    turnAction

    Turn the blindfolded player left or right by a relative angle. Negative degrees turn left and positive degrees turn right. The AI cannot see the target or obstacles, so follow the human partner's directions and do not infer a route from the page visuals.

    View tool JSON
    {
      "name": "turn",
      "kind": "act",
      "impl": "imperative",
      "description": "Turn the blindfolded player left or right by a relative angle. Negative degrees turn left and positive degrees turn right. The AI cannot see the target or obstacles, so follow the human partner's directions and do not infer a route from the page visuals.",
      "inputSchema": {
        "type": "object",
        "properties": {
          "degrees": {
            "type": "number",
            "minimum": -180,
            "maximum": 180,
            "description": "Relative turn in degrees; negative is left and positive is right."
          }
        },
        "required": [
          "degrees"
        ],
        "additionalProperties": false
      }
    }
    walkAction

    Walk the blindfolded player forward in the direction they currently face. The AI cannot see the target or obstacle layout; rely on the human partner for navigation. The result only reports movement or a collision.

    View tool JSON
    {
      "name": "walk",
      "kind": "act",
      "impl": "imperative",
      "description": "Walk the blindfolded player forward in the direction they currently face. The AI cannot see the target or obstacle layout; rely on the human partner for navigation. The result only reports movement or a collision.",
      "inputSchema": {
        "type": "object",
        "properties": {
          "distance": {
            "type": "number",
            "minimum": 0.25,
            "maximum": 3,
            "description": "Forward distance in metres, from 0.25 to 3."
          }
        },
        "required": [
          "distance"
        ],
        "additionalProperties": false
      }
    }
    swingAction

    Swing the blindfolded player's stick once. The AI cannot see or locate the watermelon; swing only when the human partner says the player is lined up.

    View tool JSON
    {
      "name": "swing",
      "kind": "act",
      "impl": "imperative",
      "description": "Swing the blindfolded player's stick once. The AI cannot see or locate the watermelon; swing only when the human partner says the player is lined up.",
      "inputSchema": {
        "type": "object",
        "properties": {},
        "additionalProperties": false
      }
    }
    get_self_statusAnswer

    Read only the blindfolded player's own heading, round counters, phase, and last action feedback. This never reveals target coordinates, target direction or distance, player coordinates, or the obstacle map; ask the human partner where to go.

    View tool JSON
    {
      "name": "get_self_status",
      "kind": "answer",
      "impl": "imperative",
      "description": "Read only the blindfolded player's own heading, round counters, phase, and last action feedback. This never reveals target coordinates, target direction or distance, player coordinates, or the obstacle map; ask the human partner where to go.",
      "inputSchema": {
        "type": "object",
        "properties": {},
        "additionalProperties": false
      }
    }
    listen_to_guidesAction

    Listen to recent statements from human guides while blindfolded. These are unverified human testimony, not sensor truth; guides may disagree, be mistaken, or be deceptive. Ask follow-up questions and use your own action or collision feedback to judge reliability. Do not infer the target or obstacles from page visuals.

    View tool JSON
    {
      "name": "listen_to_guides",
      "kind": "act",
      "impl": "imperative",
      "description": "Listen to recent statements from human guides while blindfolded. These are unverified human testimony, not sensor truth; guides may disagree, be mistaken, or be deceptive. Ask follow-up questions and use your own action or collision feedback to judge reliability. Do not infer the target or obstacles from page visuals.",
      "inputSchema": {
        "type": "object",
        "properties": {},
        "additionalProperties": false
      }
    }