Tool tree
Aster Cove — an original little 3D place to explore, meet neighbors, and experiment with pixel rendering.
Implementation
gradeNot graded
gradeNot graded
aster_observeAnswer
Read Aster Cove local world state, nearby objects, quest progress, and neighbors.
View tool JSON
{
"name": "aster_observe",
"kind": "answer",
"impl": "imperative",
"description": "Read Aster Cove local world state, nearby objects, quest progress, and neighbors.",
"inputSchema": {
"type": "object",
"properties": {},
"additionalProperties": false
},
"page": "/aster-cove/"
}aster_actAction
Perform an action in the current single-client Aster Cove world. Changes the same state as player controls. walk_to starts movement; interact requires proximity.
View tool JSON
{
"name": "aster_act",
"kind": "act",
"impl": "imperative",
"description": "Perform an action in the current single-client Aster Cove world. Changes the same state as player controls. walk_to starts movement; interact requires proximity.",
"inputSchema": {
"type": "object",
"properties": {
"type": {
"type": "string",
"enum": [
"walk_to",
"interact",
"hop",
"follow_trail",
"return_to_landing",
"set_render"
]
},
"x": {
"type": "number"
},
"z": {
"type": "number"
},
"id": {
"type": "string"
},
"pixelHeight": {
"type": "number",
"enum": [
0,
200,
320,
540
]
},
"outlines": {
"type": "boolean"
},
"palette": {
"type": "boolean"
},
"shadows": {
"type": "boolean"
},
"follow": {
"type": "boolean"
}
},
"required": [
"type"
],
"additionalProperties": false
},
"page": "/aster-cove/"
}