gradeNot graded
list_assetsAnswer
Lists all sprite assets in the project with their ID, name, category, dimensions (width, height), and animation state names.
View tool JSON
{
"name": "list_assets",
"kind": "answer",
"impl": "imperative",
"description": "Lists all sprite assets in the project with their ID, name, category, dimensions (width, height), and animation state names.",
"inputSchema": {
"type": "object",
"properties": {}
}
}get_asset_detailsAnswer
Returns full details for a sprite asset including dimensions, palette swatches, and all animation states with frame counts and FPS.
View tool JSON
{
"name": "get_asset_details",
"kind": "answer",
"impl": "imperative",
"description": "Returns full details for a sprite asset including dimensions, palette swatches, and all animation states with frame counts and FPS.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The unique ID of the asset to inspect"
}
},
"required": [
"assetId"
]
}
}get_current_selectionAnswer
Returns the active asset, active animation state, and active frame index/ID currently selected in the live editor UI.
View tool JSON
{
"name": "get_current_selection",
"kind": "answer",
"impl": "imperative",
"description": "Returns the active asset, active animation state, and active frame index/ID currently selected in the live editor UI.",
"inputSchema": {
"type": "object",
"properties": {}
}
}get_frame_pixelsAnswer
Returns compact run-length encoded (RLE) pixel data and palette for a frame. Index 0 is transparent; pairs are [colorIndex, runLength].
View tool JSON
{
"name": "get_frame_pixels",
"kind": "answer",
"impl": "imperative",
"description": "Returns compact run-length encoded (RLE) pixel data and palette for a frame. Index 0 is transparent; pairs are [colorIndex, runLength].",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID (optional if targeting currently active asset)"
},
"stateId": {
"type": "string",
"description": "The animation state ID (optional if targeting active state)"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
}
}
}
}get_animation_stateAnswer
Returns fps, loop setting, frame count, and ordered frame IDs for an animation state.
View tool JSON
{
"name": "get_animation_state",
"kind": "answer",
"impl": "imperative",
"description": "Returns fps, loop setting, frame count, and ordered frame IDs for an animation state.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
}
},
"required": [
"assetId",
"stateId"
]
}
}create_assetAction
Creates a new sprite asset in the project with custom dimensions, name, category, and initial animation states.
View tool JSON
{
"name": "create_asset",
"kind": "act",
"impl": "imperative",
"description": "Creates a new sprite asset in the project with custom dimensions, name, category, and initial animation states.",
"inputSchema": {
"type": "object",
"properties": {
"name": {
"type": "string",
"description": "Name of the sprite asset (e.g. \"Knight\", \"Dragon\", \"Potion\")"
},
"width": {
"type": "number",
"description": "Width in pixels (e.g. 16, 24, 32, 64; default 16)"
},
"height": {
"type": "number",
"description": "Height in pixels (e.g. 16, 24, 32, 64; default 16)"
},
"category": {
"type": "string",
"description": "Category name (e.g. \"Characters\", \"Enemies\", \"Environment\", \"Items\")"
},
"starterStates": {
"type": "array",
"items": {
"type": "string"
},
"description": "Optional initial state names (e.g. [\"Idle\", \"Walk\", \"Attack\"])"
}
},
"required": [
"name"
]
}
}duplicate_assetAction
Duplicates an existing sprite asset along with all its animation states, frames, and palette.
View tool JSON
{
"name": "duplicate_asset",
"kind": "act",
"impl": "imperative",
"description": "Duplicates an existing sprite asset along with all its animation states, frames, and palette.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "ID of the asset to duplicate"
},
"newName": {
"type": "string",
"description": "Optional new name for the clone"
}
},
"required": [
"assetId"
]
}
}delete_assetSensitive Action
Deletes a sprite asset from the project. Cannot delete the last remaining asset.
View tool JSON
{
"name": "delete_asset",
"kind": "transact",
"impl": "imperative",
"description": "Deletes a sprite asset from the project. Cannot delete the last remaining asset.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "ID of the asset to delete"
}
},
"required": [
"assetId"
]
}
}resize_spriteAction
Resizes sprite canvas dimensions (e.g. from 16x16 to 32x32) while preserving pixel art content according to the specified anchor.
View tool JSON
{
"name": "resize_sprite",
"kind": "act",
"impl": "imperative",
"description": "Resizes sprite canvas dimensions (e.g. from 16x16 to 32x32) while preserving pixel art content according to the specified anchor.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID to resize"
},
"width": {
"type": "number",
"description": "New width in pixels (minimum 4, maximum 128)"
},
"height": {
"type": "number",
"description": "New height in pixels (minimum 4, maximum 128)"
},
"anchor": {
"type": "string",
"enum": [
"center",
"top-left"
],
"description": "Placement anchor: \"center\" expands symmetrically; \"top-left\" anchors at (0,0)"
}
},
"required": [
"assetId",
"width",
"height"
]
}
}create_animation_stateAction
Adds a new animation state (e.g. "Walk", "Attack", "Jump") with blank frames to a sprite asset.
View tool JSON
{
"name": "create_animation_state",
"kind": "act",
"impl": "imperative",
"description": "Adds a new animation state (e.g. \"Walk\", \"Attack\", \"Jump\") with blank frames to a sprite asset.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"name": {
"type": "string",
"description": "State name (e.g. \"Walk\", \"Attack\")"
},
"fps": {
"type": "number",
"description": "Playback speed in FPS (1-60, default 8)"
},
"loop": {
"type": "boolean",
"description": "Whether the animation loops (default true)"
},
"frameCount": {
"type": "number",
"description": "Number of initial frames to create (default 1)"
}
},
"required": [
"assetId",
"name"
]
}
}rename_animation_stateAction
Renames an existing animation state in a sprite asset.
View tool JSON
{
"name": "rename_animation_state",
"kind": "act",
"impl": "imperative",
"description": "Renames an existing animation state in a sprite asset.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"name": {
"type": "string",
"description": "The new name for the state"
}
},
"required": [
"assetId",
"stateId",
"name"
]
}
}delete_animation_stateSensitive Action
Deletes an animation state from an asset. Cannot delete the last state of an asset.
View tool JSON
{
"name": "delete_animation_state",
"kind": "transact",
"impl": "imperative",
"description": "Deletes an animation state from an asset. Cannot delete the last state of an asset.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The state ID to delete"
}
},
"required": [
"assetId",
"stateId"
]
}
}duplicate_animation_stateAction
Duplicates an animation state along with all its frames.
View tool JSON
{
"name": "duplicate_animation_state",
"kind": "act",
"impl": "imperative",
"description": "Duplicates an animation state along with all its frames.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The state ID to duplicate"
}
},
"required": [
"assetId",
"stateId"
]
}
}reorder_animation_statesAction
Reorders animation states within an asset by shifting a state from one index to another.
View tool JSON
{
"name": "reorder_animation_states",
"kind": "act",
"impl": "imperative",
"description": "Reorders animation states within an asset by shifting a state from one index to another.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"fromIndex": {
"type": "number",
"description": "The original 0-based index of the animation state to move"
},
"stateId": {
"type": "string",
"description": "Optional ID of the state to move (if fromIndex is not supplied)"
},
"toIndex": {
"type": "number",
"description": "The target 0-based index to place the animation state at"
}
},
"required": [
"assetId",
"toIndex"
]
}
}set_animation_speedAction
Sets the playback speed (FPS) for an animation state.
View tool JSON
{
"name": "set_animation_speed",
"kind": "act",
"impl": "imperative",
"description": "Sets the playback speed (FPS) for an animation state.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"fps": {
"type": "number",
"description": "Frames per second (1 to 60)"
}
},
"required": [
"assetId",
"stateId",
"fps"
]
}
}set_animation_loopAction
Enables or disables continuous looping for an animation state.
View tool JSON
{
"name": "set_animation_loop",
"kind": "act",
"impl": "imperative",
"description": "Enables or disables continuous looping for an animation state.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"loop": {
"type": "boolean",
"description": "True to loop continuously, false to play once"
}
},
"required": [
"assetId",
"stateId",
"loop"
]
}
}play_animationAction
Starts live animation preview in the application viewport.
View tool JSON
{
"name": "play_animation",
"kind": "act",
"impl": "imperative",
"description": "Starts live animation preview in the application viewport.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "Optional asset ID to select for preview"
},
"stateId": {
"type": "string",
"description": "Optional state ID to select for preview"
}
}
}
}pause_animationAction
Pauses live animation preview in the application viewport.
View tool JSON
{
"name": "pause_animation",
"kind": "act",
"impl": "imperative",
"description": "Pauses live animation preview in the application viewport.",
"inputSchema": {
"type": "object",
"properties": {}
}
}add_frameAction
Adds a new blank frame or a copy of the previous frame to an animation state.
View tool JSON
{
"name": "add_frame",
"kind": "act",
"impl": "imperative",
"description": "Adds a new blank frame or a copy of the previous frame to an animation state.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"insertAtIndex": {
"type": "number",
"description": "Optional 0-based index to insert the new frame at (defaults to end)"
},
"copyPrevious": {
"type": "boolean",
"description": "If true, duplicates pixel content from the previous frame; if false, creates a blank frame"
}
},
"required": [
"assetId",
"stateId"
]
}
}duplicate_frameAction
Duplicates an existing frame in an animation state.
View tool JSON
{
"name": "duplicate_frame",
"kind": "act",
"impl": "imperative",
"description": "Duplicates an existing frame in an animation state.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "ID of the frame to duplicate"
},
"frameIndex": {
"type": "number",
"description": "0-based frame index to duplicate (alternative to frameId)"
}
},
"required": [
"assetId",
"stateId"
]
}
}delete_frameSensitive Action
Deletes a frame from an animation state. If deleting the last frame, it is automatically replaced with a blank frame.
View tool JSON
{
"name": "delete_frame",
"kind": "transact",
"impl": "imperative",
"description": "Deletes a frame from an animation state. If deleting the last frame, it is automatically replaced with a blank frame.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "ID of the frame to delete"
},
"frameIndex": {
"type": "number",
"description": "0-based frame index to delete (alternative to frameId)"
}
},
"required": [
"assetId",
"stateId"
]
}
}reorder_framesAction
Reorders frames in an animation state by specifying an ordered array of frame IDs or fromIndex/toIndex.
View tool JSON
{
"name": "reorder_frames",
"kind": "act",
"impl": "imperative",
"description": "Reorders frames in an animation state by specifying an ordered array of frame IDs or fromIndex/toIndex.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"orderedFrameIds": {
"type": "array",
"items": {
"type": "string"
},
"description": "Array of all frame IDs in the desired order"
},
"fromIndex": {
"type": "number",
"description": "Source 0-based index if shifting single frame"
},
"toIndex": {
"type": "number",
"description": "Target 0-based index if shifting single frame"
}
},
"required": [
"assetId",
"stateId"
]
}
}set_frame_pixelsAction
Replaces the entire pixel buffer of a frame using a compact Run-Length Encoded (RLE) payload (matching get_frame_pixels output format).
View tool JSON
{
"name": "set_frame_pixels",
"kind": "act",
"impl": "imperative",
"description": "Replaces the entire pixel buffer of a frame using a compact Run-Length Encoded (RLE) payload (matching get_frame_pixels output format).",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
},
"payload": {
"type": "object",
"properties": {
"width": {
"type": "number"
},
"height": {
"type": "number"
},
"palette": {
"type": "array",
"items": {
"type": "string"
}
},
"pixelsRle": {
"type": "array",
"items": {
"type": "number"
}
}
},
"required": [
"width",
"height",
"palette",
"pixelsRle"
],
"description": "Compact RLE frame payload"
}
},
"required": [
"assetId",
"stateId",
"payload"
]
}
}set_pixelsAction
Sets specific pixel coordinates in a frame. Coordinates are 0-indexed with (0,0) at top-left. Pass colorIndex into palette (0 = transparent) or explicit hexColor.
View tool JSON
{
"name": "set_pixels",
"kind": "act",
"impl": "imperative",
"description": "Sets specific pixel coordinates in a frame. Coordinates are 0-indexed with (0,0) at top-left. Pass colorIndex into palette (0 = transparent) or explicit hexColor.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
},
"pixels": {
"type": "array",
"items": {
"type": "object",
"properties": {
"x": {
"type": "number",
"description": "0-based X coordinate"
},
"y": {
"type": "number",
"description": "0-based Y coordinate"
},
"colorIndex": {
"type": "number",
"description": "0 for transparent, 1+ for palette color"
},
"hexColor": {
"type": "string",
"description": "Optional hex color string (e.g. \"#ff004d\")"
}
},
"required": [
"x",
"y"
]
},
"description": "Array of pixel modifications"
}
},
"required": [
"assetId",
"stateId",
"pixels"
]
}
}flood_fillAction
Fills a contiguous area of identical color starting at (x, y) with a color from the palette or hex string.
View tool JSON
{
"name": "flood_fill",
"kind": "act",
"impl": "imperative",
"description": "Fills a contiguous area of identical color starting at (x, y) with a color from the palette or hex string.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
},
"x": {
"type": "number",
"description": "X coordinate to begin fill (0 to width-1)"
},
"y": {
"type": "number",
"description": "Y coordinate to begin fill (0 to height-1)"
},
"colorIndex": {
"type": "number",
"description": "0 for transparent, 1+ for palette color"
},
"hexColor": {
"type": "string",
"description": "Optional explicit hex color string"
}
},
"required": [
"assetId",
"stateId",
"x",
"y"
]
}
}draw_lineAction
Draws a 1-pixel Bresenham line between (x0, y0) and (x1, y1) in a frame.
View tool JSON
{
"name": "draw_line",
"kind": "act",
"impl": "imperative",
"description": "Draws a 1-pixel Bresenham line between (x0, y0) and (x1, y1) in a frame.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
},
"x0": {
"type": "number",
"description": "Start X coordinate"
},
"y0": {
"type": "number",
"description": "Start Y coordinate"
},
"x1": {
"type": "number",
"description": "End X coordinate"
},
"y1": {
"type": "number",
"description": "End Y coordinate"
},
"colorIndex": {
"type": "number",
"description": "0 for transparent, 1+ for palette color"
},
"hexColor": {
"type": "string",
"description": "Optional explicit hex color"
}
},
"required": [
"assetId",
"stateId",
"x0",
"y0",
"x1",
"y1"
]
}
}draw_rectangleAction
Draws a rectangle at (x, y) with specified width and height. Can be solid filled or 1-pixel outline.
View tool JSON
{
"name": "draw_rectangle",
"kind": "act",
"impl": "imperative",
"description": "Draws a rectangle at (x, y) with specified width and height. Can be solid filled or 1-pixel outline.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
},
"x": {
"type": "number",
"description": "Top-left X coordinate"
},
"y": {
"type": "number",
"description": "Top-left Y coordinate"
},
"width": {
"type": "number",
"description": "Width in pixels"
},
"height": {
"type": "number",
"description": "Height in pixels"
},
"colorIndex": {
"type": "number",
"description": "0 for transparent, 1+ for palette color"
},
"hexColor": {
"type": "string",
"description": "Optional explicit hex color"
},
"filled": {
"type": "boolean",
"description": "True for solid rectangle, false for 1px outline (default false)"
}
},
"required": [
"assetId",
"stateId",
"x",
"y",
"width",
"height"
]
}
}flip_frameAction
Flips all pixels in a frame horizontally (left-to-right) or vertically (top-to-bottom).
View tool JSON
{
"name": "flip_frame",
"kind": "act",
"impl": "imperative",
"description": "Flips all pixels in a frame horizontally (left-to-right) or vertically (top-to-bottom).",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
},
"axis": {
"type": "string",
"enum": [
"horizontal",
"vertical"
],
"description": "Flip axis: \"horizontal\" or \"vertical\""
}
},
"required": [
"assetId",
"stateId",
"axis"
]
}
}rotate_frameAction
Rotates all pixels in a frame clockwise by 90, 180, or 270 degrees.
View tool JSON
{
"name": "rotate_frame",
"kind": "act",
"impl": "imperative",
"description": "Rotates all pixels in a frame clockwise by 90, 180, or 270 degrees.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
},
"degrees": {
"type": "number",
"enum": [
90,
180,
270
],
"description": "Clockwise rotation in degrees (90, 180, 270)"
}
},
"required": [
"assetId",
"stateId",
"degrees"
]
}
}shift_frameAction
Shifts all pixels in a frame by dx (horizontal) and dy (vertical) pixels with wrap-around.
View tool JSON
{
"name": "shift_frame",
"kind": "act",
"impl": "imperative",
"description": "Shifts all pixels in a frame by dx (horizontal) and dy (vertical) pixels with wrap-around.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
},
"dx": {
"type": "number",
"description": "Horizontal pixel offset (positive = right, negative = left)"
},
"dy": {
"type": "number",
"description": "Vertical pixel offset (positive = down, negative = up)"
}
},
"required": [
"assetId",
"stateId",
"dx",
"dy"
]
}
}clear_frameAction
Clears all pixels in a frame to transparent.
View tool JSON
{
"name": "clear_frame",
"kind": "act",
"impl": "imperative",
"description": "Clears all pixels in a frame to transparent.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
}
},
"required": [
"assetId",
"stateId"
]
}
}set_palette_presetAction
Replaces an asset palette with one of the studio presets: "Pixel Hero", "Fantasy RPG", "Cyberpunk Neon", "Retro Monochrome 4-Bit", "Dungeon 16", "Studio Gray Scale".
View tool JSON
{
"name": "set_palette_preset",
"kind": "act",
"impl": "imperative",
"description": "Replaces an asset palette with one of the studio presets: \"Pixel Hero\", \"Fantasy RPG\", \"Cyberpunk Neon\", \"Retro Monochrome 4-Bit\", \"Dungeon 16\", \"Studio Gray Scale\".",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"presetName": {
"type": "string",
"enum": [
"Pixel Hero",
"Fantasy RPG",
"Cyberpunk Neon",
"Retro Monochrome 4-Bit",
"Dungeon 16",
"Studio Gray Scale"
],
"description": "Name of the studio preset palette to apply"
}
},
"required": [
"assetId",
"presetName"
]
}
}add_palette_colorAction
Adds a new hex color code to the asset palette.
View tool JSON
{
"name": "add_palette_color",
"kind": "act",
"impl": "imperative",
"description": "Adds a new hex color code to the asset palette.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"hexColor": {
"type": "string",
"description": "Hex color string (e.g. \"#ff004d\", \"#00e436\")"
}
},
"required": [
"assetId",
"hexColor"
]
}
}remove_palette_colorAction
Removes a color from an asset palette by colorIndex or hex string.
View tool JSON
{
"name": "remove_palette_color",
"kind": "act",
"impl": "imperative",
"description": "Removes a color from an asset palette by colorIndex or hex string.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"colorIndex": {
"type": "number",
"description": "1-based or 0-based index in the palette to remove"
},
"hexColor": {
"type": "string",
"description": "Optional hex color string to remove (alternative to colorIndex)"
}
},
"required": [
"assetId"
]
}
}set_palette_colorAction
Replaces a specific palette color swatch at a given index with a new hex color.
View tool JSON
{
"name": "set_palette_color",
"kind": "act",
"impl": "imperative",
"description": "Replaces a specific palette color swatch at a given index with a new hex color.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"colorIndex": {
"type": "number",
"description": "0-based index in the palette to replace"
},
"hexColor": {
"type": "string",
"description": "The new hex color (e.g. \"#3b82f6\")"
}
},
"required": [
"assetId",
"colorIndex",
"hexColor"
]
}
}export_frame_pngAction
Renders and triggers download of a single frame as a PNG image at a specified pixel scale (1x, 2x, 4x, 8x, 16x).
View tool JSON
{
"name": "export_frame_png",
"kind": "act",
"impl": "imperative",
"description": "Renders and triggers download of a single frame as a PNG image at a specified pixel scale (1x, 2x, 4x, 8x, 16x).",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID"
},
"frameId": {
"type": "string",
"description": "Optional frame ID"
},
"frameIndex": {
"type": "number",
"description": "Optional 0-based frame index"
},
"scale": {
"type": "number",
"enum": [
1,
2,
4,
8,
16
],
"description": "Pixel scaling factor (default 4)"
}
},
"required": [
"assetId",
"stateId"
]
}
}export_sprite_sheetAction
Generates and downloads a packed PNG sprite sheet for an animation state or entire asset with metadata.
View tool JSON
{
"name": "export_sprite_sheet",
"kind": "act",
"impl": "imperative",
"description": "Generates and downloads a packed PNG sprite sheet for an animation state or entire asset with metadata.",
"inputSchema": {
"type": "object",
"properties": {
"assetId": {
"type": "string",
"description": "The asset ID"
},
"stateId": {
"type": "string",
"description": "The animation state ID (optional: if omitted, exports all states)"
},
"layout": {
"type": "string",
"enum": [
"horizontal",
"vertical",
"grid"
],
"description": "Sprite sheet layout arrangement (default \"horizontal\")"
},
"scale": {
"type": "number",
"enum": [
1,
2,
4,
8,
16
],
"description": "Pixel scale factor (default 1)"
},
"columns": {
"type": "number",
"description": "Number of columns when layout is \"grid\""
}
},
"required": [
"assetId"
]
}
}