Tool tree
A playable accessibility lab where you and your agent tune the game together.
Implementation
gradeNot graded
gradeNot graded
inspect_play_labAnswer
Read the current trial state, player-selected needs, active settings, and next human review step. Makes no changes.
View tool JSON
{
"name": "inspect_play_lab",
"kind": "answer",
"impl": "imperative",
"description": "Read the current trial state, player-selected needs, active settings, and next human review step. Makes no changes.",
"inputSchema": {
"type": "object",
"properties": {},
"additionalProperties": false
}
}read_play_signalsAnswer
Analyze one completed local trial with provenance; not a diagnosis. Played adapted metrics stay withheld until the visible player check-in is answered or skipped.
View tool JSON
{
"name": "read_play_signals",
"kind": "answer",
"impl": "imperative",
"description": "Analyze one completed local trial with provenance; not a diagnosis. Played adapted metrics stay withheld until the visible player check-in is answered or skipped.",
"inputSchema": {
"type": "object",
"properties": {
"sessionId": {
"type": "string",
"description": "Completed session ID. Omit for the latest trial."
}
},
"additionalProperties": false
}
}list_adaptationsAnswer
Read every supported, reversible game adaptation with allowed values and player-facing behavior.
View tool JSON
{
"name": "list_adaptations",
"kind": "answer",
"impl": "imperative",
"description": "Read every supported, reversible game adaptation with allowed values and player-facing behavior.",
"inputSchema": {
"type": "object",
"properties": {},
"additionalProperties": false
}
}propose_access_tuneAction
Draft a visible, reversible settings plan for player review. This does not activate settings or replace any visible plan. State the evidence and preserved challenge.
View tool JSON
{
"name": "propose_access_tune",
"kind": "act",
"impl": "imperative",
"description": "Draft a visible, reversible settings plan for player review. This does not activate settings or replace any visible plan. State the evidence and preserved challenge.",
"inputSchema": {
"type": "object",
"properties": {
"rationale": {
"type": "string",
"minLength": 12,
"maxLength": 420,
"description": "Evidence-based reason for this narrow change set."
},
"preserveChallenge": {
"type": "string",
"minLength": 8,
"maxLength": 240,
"description": "Skill or challenge that remains player-controlled."
},
"changes": {
"type": "object",
"description": "One or more bounded settings to include in the visible plan.",
"properties": {
"controlMode": {
"type": "string",
"enum": [
"two-hand",
"one-hand-left",
"one-hand-right",
"single-switch"
],
"description": "Input layout. Single-switch rotates continuous movement with one action."
},
"motion": {
"type": "string",
"enum": [
"full",
"reduced",
"none"
],
"description": "Decorative motion level; play state remains visible in every mode."
},
"contrast": {
"type": "string",
"enum": [
"standard",
"high",
"monochrome"
],
"description": "Visual contrast and shape treatment without hiding game information."
},
"gameSpeed": {
"type": "number",
"minimum": 0.6,
"maximum": 1.25,
"multipleOf": 0.05,
"description": "Movement and hazard pace multiplier in 0.05 steps; lower allows more response time."
},
"targetScale": {
"type": "number",
"minimum": 1,
"maximum": 1.8,
"multipleOf": 0.1,
"description": "Signal hit-area scale in 0.1 steps; 1 is default and 1.8 is largest."
},
"steeringAssist": {
"type": "number",
"minimum": 0,
"maximum": 0.65,
"multipleOf": 0.05,
"description": "Gentle pull toward the nearest signal in 0.05 steps; 0 disables assistance."
},
"collisionForgiveness": {
"type": "number",
"minimum": 0,
"maximum": 0.55,
"multipleOf": 0.05,
"description": "Collision-zone reduction in 0.05 steps; hazards remain visible and active."
},
"audioCues": {
"type": "boolean",
"description": "Whether collection and collision events emit distinct local tones."
}
},
"minProperties": 1,
"additionalProperties": false
}
},
"required": [
"rationale",
"preserveChallenge",
"changes"
],
"additionalProperties": false
}
}load_sample_baselineAction
Load one clearly labeled fictional baseline for a no-telemetry demo. Changes local demo state only.
View tool JSON
{
"name": "load_sample_baseline",
"kind": "act",
"impl": "imperative",
"description": "Load one clearly labeled fictional baseline for a no-telemetry demo. Changes local demo state only.",
"inputSchema": {
"type": "object",
"properties": {},
"additionalProperties": false
}
}export_access_presetAnswer
Read the active settings as portable JSON. Does not download, publish, or change anything.
View tool JSON
{
"name": "export_access_preset",
"kind": "answer",
"impl": "imperative",
"description": "Read the active settings as portable JSON. Does not download, publish, or change anything.",
"inputSchema": {
"type": "object",
"properties": {},
"additionalProperties": false
}
}