Tool tree
gradeNot graded
choose_companionAction
Start the scene with one of these companions. Their abilities become your tools, and they differ: Brakka — gruff mercenary, allergic to sincerity (mock, threaten, state_flatly, dismiss, refuse_flatly); Sister Wen — field medic who has buried too many to lie to you (reassure, admit_fear, share_memory, state_flatly, insist); Ilke — second-storey specialist, allergic to open ground (change_subject, goad, mock, dismiss, state_flatly, refuse_flatly)
View tool JSON
{
"name": "choose_companion",
"kind": "act",
"impl": "imperative",
"description": "Start the scene with one of these companions. Their abilities become your tools, and they differ: Brakka — gruff mercenary, allergic to sincerity (mock, threaten, state_flatly, dismiss, refuse_flatly); Sister Wen — field medic who has buried too many to lie to you (reassure, admit_fear, share_memory, state_flatly, insist); Ilke — second-storey specialist, allergic to open ground (change_subject, goad, mock, dismiss, state_flatly, refuse_flatly)",
"inputSchema": {
"type": "object",
"properties": {
"name": {
"type": "string",
"enum": [
"Brakka",
"Sister Wen",
"Ilke"
]
}
},
"required": [
"name"
]
},
"page": "/"
}create_companionAction
Write a companion who does not exist yet, from a sentence or two, and start the scene with them. A sheet-writer turns the description into skills, a disposition and up to six speech acts, and those acts become your tools — a cold character is not given warm ones. Takes about fifteen seconds. Use this instead of choose_companion when the player asks for someone the three preset companions are not.
View tool JSON
{
"name": "create_companion",
"kind": "act",
"impl": "imperative",
"description": "Write a companion who does not exist yet, from a sentence or two, and start the scene with them. A sheet-writer turns the description into skills, a disposition and up to six speech acts, and those acts become your tools — a cold character is not given warm ones. Takes about fifteen seconds. Use this instead of choose_companion when the player asks for someone the three preset companions are not.",
"inputSchema": {
"type": "object",
"properties": {
"prose": {
"type": "string",
"description": "Who they are, in a sentence or two. \"A disgraced court alchemist who talks too much and trusts nobody.\""
}
},
"required": [
"prose"
]
},
"page": "/"
}